Blender, a widely-used 3D design suite, has been grappling with persistent DDoS attacks since Saturday, leading to significant disruptions in its operations. The onslaught overwhelmed blender.org servers with an influx of requests, rendering them unable to process legitimate connections. Despite continuous efforts by administrators to block IP ranges from attackers, the assailants swiftly returned from different locations.
After four days of ongoing challenges, the Blender team decided to migrate its main website to CloudFlare, which helped alleviate the impact of the attacks. However, ongoing disruptions and potential technical issues persist, with users encountering bot-filtering challenges and certain Blender-related websites remaining inaccessible.
The DDoS attacks, as detailed by Blender’s COO Francesco Siddi, have resulted in over 240 million bogus requests directed at the project’s servers. While the main website has been moved to CloudFlare to mitigate the attacks, specific Blender services and sites, such as those hosting code, developer documents, devtalk, the wiki, and the download portal, continue to be unavailable.
Blender’s team warns users about potential challenges in accessing the site and advises against downloading Blender from third-party sources during this time, emphasizing the risk of malware infections. The identity and motives of the threat actors behind the DDoS attacks on Blender remain unknown.
In the event of further disruptions, users are encouraged to exercise caution and avoid downloading Blender from unofficial sources. Alternative avenues for obtaining Blender, such as Steam, GitHub, and the Microsoft Apps Store, are suggested to ensure the safety and integrity of the software installation.